

Assumed Win: The AI will sometimes start doing their victory pose before they cross the finish line.Arson, Murder, and Jaywalking: So you've been speeding, running people over, hitting cars and assaulting police officers.Race 4-3 (Beat Down) is an example where if you just avoid everyone else, all the AI will almost always get Busted by cops, while on 5-8 (Marathon, the final race) it's pretty common to have a majority of the 11 racers turn up Wrecked, presumably because of the length of the course and how bad the traffic is. In Road Rash 64, some of the later tracks spike in difficulty, to the point that a majority of the AI racers are fairly likely to fail to cross the finish line at all. Aerith and Bob: In 64, you have Luke, Beth, Big Jim.Not to be confused with Road Redemption, Road Rash's Spiritual Successor It was one of the earlier second-generation games to reward the player for doing something illegal.

In addition to the competitors and police, the player also had to watch out for oncoming traffic, animals crossing the road, and other realistic hazards. or, if you had enough speed, you'd soar through the air. Going up hills slowed you down, while going down would cause you to accelerate. Road Rash 1 was notable for bringing the Z-axis and rudimentary physics to bear to both challenge and amuse the player, at a time when most other racing games barely bothered with such things.

The game uses recycled graphics from the first game, and introduces nitro boosts and tweaks to the combat system. The sequel to the first game, taking place in five different U.S. Road Rash II (Genesis/Mega Drive) (1993).The game takes place on various rural roads in California. The first game, seeing numerous ports through the 1990s and rereleases later on.
